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Pixelate effect

Applies a pixelated effect, making display objects appear 'blocky'.

Note

For pixel-perfect or 8-bitgames, you can change the Scale mode options in your game properties instead of using this effect.

The Size property sets how large the blocks are (in pixels): the larger the size, the blockier the result. Animating this value with events is a simple way to create a pixelated transition or dissolve.

Note

This effect only works on 2D layers and objects.

Reference

All effects are listed in the effects reference page.